AI Insights · Timothy · July 2022
Top 5 Play Pass Games on Android in Poland: Q2 2022 Performance
Discover the performance trends of the top 5 Play Pass games on Android in Poland for Q2 2022, including downloads, revenue, and active user metrics.
Throughout Q2 2022, the top 5 Play Pass games on Android in Poland demonstrated varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game, with data insights provided by Sensor Tower.
Spaceflight Simulator saw a steady decline in weekly downloads, starting from 3.6K in late March and dropping to 1.5K by the end of June. The game's weekly revenue fluctuated, peaking at around $342 in mid-April before gradually decreasing to approximately $226 by the end of Q2. The weekly active users also reflected a downward trend, from around 9.6K in late March to 5.8K by the end of June.
LEGO® DUPLO® WORLD experienced a decline in weekly downloads early in the quarter, with a low of 310 in early May, but rebounded to over 1K by late June. Revenue trends were inconsistent, peaking at $330 in late May before falling to $116 by the end of June. The weekly active user count showed some fluctuation, starting at 6.2K in late March, dipping to 4.2K mid-quarter, and then rising back to 5.3K by the end of June.
60 Seconds! Reatomized had relatively stable but low download numbers throughout the quarter, ranging from 14 to 55. Weekly revenue saw minor fluctuations, peaking at $238 in late March and dropping to $92 by the end of June.
Touchgrind BMX 2 showed a positive trend in weekly downloads, starting at 4K in late March and reaching nearly 6K by the end of June. The game's weekly revenue also saw an upward trend, peaking at $188 in early May and maintaining around $180 towards the end of the quarter. Weekly active users increased steadily from 31.9K in late March to 37K by the end of June.
Hungry Shark Evolution exhibited a fluctuating trend in weekly downloads, with a peak of 4.5K in late April and a low of 3.2K in mid-June. Weekly revenue remained relatively stable, with minor peaks and valleys, ending at $184 by the end of June. The game maintained a consistent weekly active user base, starting at 25.7K in late March and ending at 25K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in Poland. For more detailed analytics and insights, visit Sensor Tower.